Show: Star Trek; Deep Space Nine
Episode
Particulars: S1EP9, “Move Along Home”
Standalone
Thoughts: One of the problems with TV shows is that, generally speaking, it’s
kind of hard to put your characters in genuine life-threatening peril. We’re
starting to move away from that with shows like Game of Thrones and The
Walking Dead, but I think having a risk that anyone could die was generally
unheard of back in the 90’s (though you can feel free to correct me in the
comments). The point being, it’s hard to believe that Sisko and the others are
in real danger throughout this episode, because it’s highly unlikely that they’d
kill off any characters nine episodes in (no, not even the annoying ones like
Bashir). This is even more obvious on a rewatch, when you know for a fact that
everything’s going to turn out ok. So while the characters appropriately treat
the situation as serious, that tension isn’t really felt by the audience, which
I think robs the episode of a bit of its power.
That being said, the episode itself isn’t bad. Done a
little differently, it could be a neat concept (a concept that’s been done
before, of course, but as with all concepts, there are numerous variations to
play with). In fact, I think I’d have enjoyed an episode later down the line
where the characters play the game again, now knowing what they’re in for.
Would the player at the wheel be more callous, knowing no one will get
seriously hurt? Would that lead to some hard feelings among the people chosen
to be the pieces? Could the situations faced in the game be used to train for
situations they might encounter in the real world? It’s something I feel could
have been more explored, especially since we still don’t know how the game
works (or how it chooses which people to turn into pieces).
As for the character work, it’s not at the same level as
some of the other episodes, but it’s still decent. Quark and Odo have some good
moments, and we can see the various differences in how Sisko, Dax, Bashir, and
especially Kira react to unfamiliar situations. Not bad for an episode that’s
ultimately supposed to be a fluff piece.
How it Relates to
the Whole: Primmin shows up again in this episode, to my surprise. My
memory of early DS9 is hazy, so this
was an unexpected development. Whether or not he appears in future episodes, or
if he’ll ever have a major impact on the plot, I’m not sure, but it’s another
thing to add to my “keep an eye on” pile.
Otherwise, this episode is mostly a one-off. We’re
reminded of Keiko’s school (and on a sidenote, O’Brien has been missing for three
episodes now) and Jake’s friendship with Nog, but that’s maintaining continuity
rather than advancing the plot. About the only new thing the episode brings to
the table is the suggestion that Jake is growing into a young man that’s
interested in girls and doesn’t always listen to his father. But given that you
can find that plot in almost any movie or show with a teenage character, this
doesn’t really come as a surprise.
Other: *Bashir
returns to the “endearingly awkward” spectrum of his Season One personality,
somehow managing to forget where he put his dress uniform and fretting about
it. It’s a nice bit of business, but it continues to highlight the issues the
crew is having with the character.
*Everyone makes a big deal about the fact that Quark was
cheating at Dabo, but while I understand why on one level, it just struck me as
appropriate. After all, Vegas and other gambling establishments do their best
to make sure the house has the advantage, so this seemed like a natural course
of action to me. Besides, this is Quark we’re talking about.
*I know we accept a lot when it comes to technology in
sci-fi shows, but the storage of the Chula board makes no sense to me. It
appears to be semi-holographic, but it also gets contained in a box that’s maybe
about the size of a wine bottle. I guess there’s some transporter technology
involved, but it still stretches my suspension of disbelief.
*I really hate to keep dumping on Bashir/Alexander
Siddig, but his screams to try to wake himself up from what he thinks is a
nightmare don’t sound remotely convincing. I can’t fake scream to save my life,
and even I think I could have put a
little more fear into it.
*There’s a small hint of warmth in Odo’s voice as he
knowingly suggests that Jake is going to the docking ports to look at girls. It’s
sweet, if mysterious, since Odo doesn’t seem like the type who’d do that.
Still, it’s a sign that Odo has more sides to his personality than “prickly”.
*While it’s more coincidental than anything, I appreciate
that it takes the four players working together to solve the first puzzle they
encounter. It’s a good parallel to the teamwork they display in the real world.
* I’d be remiss if I didn’t mention that the game has
some similarities to Dungeons and Dragons, with the dice rolling and roleplaying,
though in this case “roleplaying” means the characters doing what comes
naturally to them without being aware of the larger situation. It doesn’t
really add much to your appreciation of the episode, but I was intrigued by the
comparison.
Best Line/Exchange:
We continue the trend of “Primmin gets schooled in the new way of doing
things” with this exchange;
(Odo and Primmin
have discovered a possible cause for the disappearances)
Odo: I’d think
we’d better go take a look.
Primmin: No,
wait a minute, Odo! You can’t just go storming onto their ship without their
permission!
Odo
(sarcastically): Oh, is that Starfleet policy?
Primmin: That’s
right.
Odo: Well I’m
not in Starfleet. (Moving to the transporter pad) Set the coordinates
to midway down the second deck corridor.
Primmin: Uh…
Odo (impatiently):
Is it against Starfleet policy to press a few buttons?!
Primmin (cowed/resigned):
Energizing.
While I’ll generally be trying to not consecutively
choose lines that have a similar theme, Odo’s delivery is so perfect here that
it beat out any of the other contenders. I’m not sure how long Primmin’s going
to stick around, but if he keeps providing an excuse to let DS9 differentiate itself from its older
sibling, I’m happy to have him.
After the Fact Update:
This is an occasional segment that will only pop up when relevant. I’ve
just acquired a copy of The Star Trek:
Deep Space Nine Companion by Terry J. Erdmann and Paula M. Block, and plan
to read the entry on the relevant episode after I’ve written up my own thoughts.
That way, I can see if it answers any of my questions or provides some
behind-the-scenes information that’s relevant to either the episode, the show,
or the circumstances surrounding the show (i.e. if there was a writer’s strike
that made things difficult). I’ll be going back and adding this to some
relevant entries as well, though there are only three (Past Prologue, Q-Less,
and The Passenger for the curious). Anyway, I’m mostly putting one in this
entry to explain how it’s going to work, and to mention that so far, the Companion hasn’t suggested that the
reason O’Brien is off the station is because of something in Colm Meaney’s
personal life. Which is reassuring and implies that Star Trek was slowly moving away from the era where every actor
mentioned in the opening credits had to appear and say at least one line.
It’s also worth noting that this episode apparently was
supposed to be far more complex than the budget could afford, and thus is
considered a bit of a disappointment among the staff, to the point where a word
from the episode became a sort of in-joke among them whenever things weren’t
working out. I think they’re being a little too harsh on it, but now I
understand why I felt like there was more that could be explored.
Just as DS9 is slowly taking form, so is this blog. The addition of the occasional comment from the Companion is well done - obviously you are not relying on it, but using it to provide the occasional accent or illumination which works well (not only for this episode but the ones you updated).
ReplyDeleteI don't know if you mean it or not, but this first handful of episodes as you review them gives the sense that the show still did not have a great handle on exactly what it wanted to be.
I always felt that DS9 had to struggle with the perception that if TOS was a Western set in space, that DS9 was a Western Fort set in space. The Western genre definitely was easier when the characters were moving through the landscape and there aren't a number of great Western's that come to mind which are entirely based inside a Fort. Most I recall at some point move the action outside (with patrols or calvary units coming through and then being followed when leaving the fort) especially near the conclusion.
I would be interested in your thoughts on ST as Western in general and DS9 as Fort sub-genre in particular and if you think the comparison is valid, where you think they benefit from the genre and where they fight against it.
Thank you! I appreciate knowing that I'm doing ok so far.
ReplyDelete"I don't know if you mean it or not, but this first handful of episodes as you review them gives the sense that the show still did not have a great handle on exactly what it wanted to be."
I think there's truth to that. They're definitely not a straight-up TNG retread (as seen by the willingness of the characters to bend the rules), but they're still going more for "episode of the week" rather than overarching plots.
As for the Western elements, that's something I'm going to need to think over. I'll try to respond to it in a later post.