Show: Star Trek; Enterprise
Episode
Particulars: S4EP7, “The Forge”
Standalone
Thoughts: Unlike the exposition heavy “Borderland”, the episode that starts
this new arc is very promising. The actual start of the episode is one of Enterprise’s weaker teasers, but after
that, it kicks off in a big way, especially given that we see the death of Admiral
Forrest, which is both a surprising and unsurprising move. Killing off a
character we know to show how serious things are is a classic move, and since
you generally don’t do that to your main characters, a supporting character
like Forrest was the obvious choice. On the other hand, Forrest has been around
since the beginning, so even if you don’t feel actively sad about his death, it
can still be a bit of a shock. It can certainly make you more invested in what
is going on, if only because you know Archer has a personal stake in all this.
The rest of the episode is plenty entertaining,
especially if, like me, you have a soft spot for mysteries. You’ve got the
mystery of what happened at the embassy (complete with hints of a conspiracy),
and then you’ve got the mystery of what’s going on with T’Pol’s mother as well
as the true nature of the Syrannites. In both cases, new information is
delivered at just the right time and in just the right doses to keep you
intrigued, and with one exception, it’s generally well-paced. Throw in some
mysticism overtones (though admittedly a little of this goes a long way) and a
new location that feels appropriately dangerous, and you’ve got a pretty good
setup here.
Now, about that exception, which has to do with mind
melds. On the one hand, there’s a very clever subversion of the usual Trek tropes. In previous shows (Voyager in particular used it a lot),
mind melds were used to gather information with barely any hesitation. Here, as
was established back in “Stigma”, mind melds are considered taboo, so pretty
much all Vulcans would balk at doing it. That aspect, I like; what I don’t like is that we get a revelation related
to mind melds that comes out of nowhere solely for the sake of furthering the
plot. They do try to justify it (sort of) in a later scene, and perhaps we’ll
get more in the rest of the arc, but we’d never seen any sign of this before,
and this is the sort of thing that probably should have been established
earlier. Then again, mind melds have barely come up since “Stigma”, so it may
have been hard to establish, but I still think the effort should have been
made.
I don’t enjoy this episode as much as I enjoyed episodes
like “Cease Fire” or “Damage”, but I’d consider it a cut above the already
decent quality of the Season One episodes. Like I said, it’s a promising start.
Hopefully, like the rest of the “augment” arc, the next two episodes will be
even better now that we have some idea of what to expect.
How it Relates to
the Whole: This episode uses the characters and relationships established
in “Home” to great effect, brings back the idea of mind melds being taboo from “Stigma”,
kills off recurring character Admiral Forrest while also allowing for some
growth for Soval, and starts to set up a change in Human-Vulcan dynamics that will
play out more in the next two episodes (and possibly a future arc as well).
Looking at the connection to the franchise overall, the biggest connection at
the moment is bringing up an idea that was first introduced in the Star Trek movies. Which idea, however, I
won’t address until tomorrow…
Other: *Why do
I get the feeling that the music in the teaser was deliberately trying to sound
a bit like what you hear in movies set in Ancient Egypt? It’s not blatantly
obvious, but I could swear it’s there.
*For that matter, I also suspect some of the scenes in
the Forge are supposed to be riffing off of other movies involving deserts and
explorations of ancient civilizations. Indiana
Jones is the obvious inspiration here, but perhaps there was a bit of the Mummy remake in there as well. Or maybe
this is me and my love of movies looking for parallels.
Badass Malcolm
Moment: Remember when I said Malcolm has grace under pressure back in “Terra
Nova”? That’s nothing compared to finding a bomb that’s armed, quickly
demanding a transporter lock, dismissing the idea of beaming out the bomb
because there’s a chance it will detonate, and carefully scanning the bomb,
again with the knowledge that doing so could trigger it, and even managing to
make a semi-joke at one point. Nerves of steel doesn’t even begin to cover it.
After the Fact
Update: There was an extra reference in the episode that I didn’t catch; an
homage to Star Trek IV: The Voyage Home.
I figured I might as well mention it so the really
big Star Trek fans and continuity
buffs can find something else to enjoy about the episode.
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