Sunday, December 24, 2017

Day 280: Enterprise, Silent Enemy




Show: Star Trek; Enterprise
Episode Particulars: S1EP11, “Silent Enemy”

 Summary: As the Enterprise is dropping subspace relays to make communication with Earth a little faster, a strange ship drops out of warp nearby. Archer tries to make contact with them, but they remain silent and fly away after a minute or two. Brushing it off as the aliens being unfriendly, Archer turns his attention to something a little closer to home; Malcolm’s birthday is coming up, and Archer wants to surprise him with something special. But it seems that Malcolm isn’t much for talking about things he likes (except for weapons), so Archer winds up assigning Hoshi to discreetly figure it out. While she keeps running into brick walls, the aliens come back, this time scanning Enterprise and causing some damage, leading Archer to conclude they’re hostile. Unfortunately, the weapons they have aren’t a match for the aliens’ technology, and the one thing that might work—phase cannons—weren’t installed on the ship before they left on their mission in “Broken Bow”. Archer thinks this necessitates a return to Earth, but Tucker and Malcolm think they can install the cannons themselves (with the help of the armory and engineering crews, of course). Though they’d better hurry, because the aliens seem to be gearing up for yet another encounter…


Standalone Thoughts: While I’m predisposed to like this episode because Malcolm plays a large part in it both on and offscreen, I have to admit from an objective standpoint that the material isn’t handled as well as it could be, for a wide variety of reasons. Let’s start with our old friend (or would it be nemesis in this case?) pacing. Both of the plots in this episode are solid ideas. An alien ship stalking the Enterprise and proving that they can damage them while not giving up any information that the Enterprise can use against them is a really interesting concept. Similarly, trying to find Malcolm’s favorite food makes for a fun subplot, especially since it also does a lot to flesh out Malcolm’s character. But the first half of the episode seems to be primarily taken up with the Malcolm subplot, which makes the danger of the second half feel less powerful. It also has the added problem of making the resolution of said subplot feel more anticlimactic, because we spent so much time with it at the beginning that just getting a scene or two to wrap it up just feels off. This is another case where the subplot should have been saved for another episode, while the alien ship plot was fleshed out more. If you needed a subplot of sorts, give us more scenes of Malcolm and Tucker working to get the phase cannons online, and possibly butting heads over it. It offers character development and is relevant to the main plot; you can’t do much better than that.

Secondly, Hoshi’s handling of her mission to find Malcolm’s favorite food bothers me, because it does nothing to discourage the impression left in “Fight or Flight” that she’s not cut out for this job. Even though Archer tells her that he’s giving her the job because it’s a “delicate assignment” that “needs your finesse”, she proceeds to contact some of Malcolm’s friends and family right there on the bridge, where anyone can see and hear what she’s up to (and thus increase the risk of gossip/spoiling the surprise) and where Malcolm could walk in unexpectedly and figure out what’s going on (or worse, get entirely the wrong idea, although that could have made for an interesting moment). Then, when she tries a different tack by asking Malcolm about it in an oblique way, all she does is wind up embarrassing the both of them. Finally, the way she ultimately gets the information is…questionable, to say the least, and doesn’t exactly speak well of anybody involved. Maybe the intent was to be comedic by contrasting Archer’s claims of her skill with her bumbling efforts, but all it does for me is continue to make me think less of her.

Third, there’s a scene in here that’s absolutely fantastic…but it doesn’t have the impact that it should. After the aliens seriously damage the warp nacelle, Archer reluctantly tries to contact the Vulcans for help, but is unable to do so. A little later, he has a conversation with Tucker where he confesses that maybe they should have waited until Enterprise was completely fitted with the proper equipment before they set out, with the clear implication that he’s feeling a little overwhelmed. It’s a great callback to the pilot and the whole “Vulcans don’t think Humans are ready” conflict, it’s an example of “actions have consequences”, and it allows Archer a chance for some development. But while I love the idea and the scene itself is acted and shot well, it just kind of feels like it comes out of nowhere. I feel like there needed to be more of a buildup to this, either by planting the seeds in prior episodes where the Enterprise isn’t as capable as it could be thanks to Archer’s hurry to get out into space, or by having Archer start the episode out feeling cocky and having him get driven to this point by repeated attacks by the aliens. One more reason why ditching the Malcolm subplot for this episode would have been a good idea.

Now, despite all these problems, the episode continues the Season One trend of being flawed but watchable. All of the actors with large parts to play do their jobs well (T’Pol, on the other hand, seems more monotone than usual), and like I said, the ideas are good and generally well executed when we get a concentrated chunk of time to let things play out. So close, and yet so far, writers. I appreciate your efforts, but you really need to get a handle on your plot structures.

How it Relates to the Whole: We get some worldbuilding in the form of the subspace relays, the followup of sorts to “Broken Bow” that I discussed above, and a new weapons system for the Enterprise. There’s also some character development for Malcolm that’s worth discussing, but I want to wait until a later Season One episode before I dig into it. Believe me, I’m looking forward to it.

Other: *One of the more minor problems with this episode, and one that may only be a problem in hindsight, is the look of the aliens. As you can kind of see in my header, the showrunners decided to make them more, well, alien by using digital effects to do things that actors in makeup could never accomplish. Unfortunately, the effects haven’t aged well, especially when you see them walking. They still have a little bit of menace to them, but I’m afraid it’s not as intimidating as it should be.

*I liked a little thing that the sound effects guys did this episode. At one point, Archer turns off his communicator, and the click coincides perfectly with the cut to commercial. It’s a playful little beat that doesn’t undercut the seriousness of the situation, and I really have to applaud whoever came up with the idea.

*This has nothing to do with the episode proper, but I can’t resist sharing this, though it does mean minor SPOILERS for the episode. Around the time I was doing my first watch of this show, I moved house and needed to pick up some new household items. One of the things I found was this;



Of course, I had to buy it. And I grin a bit every time I use it.

Badass Malcolm Moment: While I should probably pick a moment associated with the construction/testing of the phase cannons here, I’m instead going with a much smaller moment. When the enemy ship knocks out all of Enterprise’s power, Malcolm is in the mess hall. The minute the ship starts shaking, Malcolm rushes to the window to see the problem, then tries to contact the bridge or the armory for answers, then sends his men to their stations and presumably heads out to do the same. We don’t see him again for the rest of the scene, but his complete lack of hesitation and total focus on the job at hand kind of leaves me in awe. It also partially explains why I like him so much…



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